Friday, October 3

Press Release: Karma

Press Release by Josh Mitchell and William Mortensen Vaughan:

Rene Reyes is the creator of Karma - The Game of Destiny, a novel, new social dating game, with a KickStarter campaign.

Karma aims to break away from the superficiality of online dating interactions.  Instead, users are encouraged to forge meaningful connections on the path to their soul mates.  Unlike popular dating applications, such as Tinder and Grindr, Karma is all about building genuine relationships.

Users who are inclined to engage in naughty behavior run the risk of being zapped out of the game by fellow players, or they can instead find players who are also naughty.

In the game, users begin their journey by selecting an avatar that best expresses their personality.  Next, the Karma Guru (the game's Artificial Intelligence) presents three different paths.  Users choose values, compatibility, or intimate preferences as their primary interest.  From this point, players may opt to enter directly into game with their avatars, or they can fill out their Journey Book to narrow their search to other players most likely to be a soul mate. In the JourneyBook, daters can customize more than three hundred fifty different characteristics regarding their dating preferences and interests.

The game always challenges you to define who you are, to know yourself, and to be as honest as you can be!

Players get to "play" potential soul mates through truth bomb questions, astrology matches, game challenges, and music sharing, as well as introductions, chatting, and going out to have fun.

When daters feel players aren't representing themselves truthfully, they can zap them away.  Not to fear, however; although naughty players maybe zapped out of the game, those who are willing can purchase additional lives to get admitted back into the game, and may continue on the search for their match with a different avatar (a new life, a new chance).

Players can remain anonymous by keeping their photos, videos, and other personal information locked, or they may decide to open their safe to a potential soul mate.  Players ultimately win in Karma when they have found their soul mate, transforming their online connection into an offline relationship.

Karma will enter the market with web-based access, and begin "app development" once the Beta is live.  The "app" will be free to download, and there are three free lives for thirty days available to new players.  After that users can buy:

  one life for $1.99,
 six lives for $6.99, or
nine lives for $9.99

Life purchases last up to thirty days, but your avatar can last for as long as you renew and you can renew with any life package that you would like.  The game is fully functional, no matter how many lives are purchased, but if all the lives are lost before thirty days, the avatar cannot be renewed, and the player is obliged to start all over again.

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